Sunday, October 31, 2010

Site Selection and Documentation: Seattle

Site Photos keyed to Aerial Photographs



















Site Selection and Documentation: Seattle

Aerial Photographs with Schematic Site Selection and Visual Scale





Site Selection and Documentation: Seattle

Site Selection and Documentation: Seattle

City Space as Game Space

Seattle was chosen based on the fact that it is a younger city, about 150 years old. Because the city is still expanding and being developed there are many opportunities for remediation on current empty sites. Seattle is also a dynamic urban landscape because of the extreme change in elevation and two highways that divide the city in half.

START: Pioneer Square, the site of the first settlement in the city limits now known as Seattle, previously called New York Alki.

END: Seattle Center, the last portion of the city considered within the densely urban realm.

Distance between the two spaces when navigating sequence: 3.21 miles.

The path between these two 'ends' of the dense urban realm are often randomly navigated by tourists and Seattleites on foot; this path can be transformed by allowing empty lots and newer urban interventions to become game space, creating a link between the two most heavily visited extents of the city.

The sites range in size and shape, allowing different program sizes to be accommodated for.

Wednesday, October 27, 2010

Program Diagrams





Updated Thesis Abstract

Research Idea: City Space as Play Space

In today’s digital age, modern technologies have provided various alternate modes of engagement that satisfy our need for play. These technologies, such as television, computers, social networking, and video games were developed as enhanced, exaggerated, or expanded versions of everyday life. Although these media technologies provide non-goal oriented engagement for adults, they are static and location dependent. By investigating the spatial, visual, social and perceptive qualities that these technologies offer and translating them back into the realm of reality, architecture can become interactive through these applications as enhanced, exaggerated, and expanded versions of the digital playspaces we immerse ourselves in. This new architecture can exist as the playspace for adults, and implanting this interactive architecture as a sequence of spaces into an urban context will allow physical activity, mental engagement, and visual stimulation to become an active part of everyday life.

Diagram!

The ten levels of human interaction:

My Playground Documentary Preview


With a cameo from Bjarke Ingels

Friday, October 15, 2010

Digital Life


http://discoverdigitallife.com/

A company named TNS decided to start compiling information of how the world lives digitally, and how the results compare around the world. They interviewed over 50,000 people over 48 countries to come up with the data, and the website allows you to enter into an interactive mode where you can browse the data. You can filter the data by device, age, and activity.


Interactive Architecture

Architizer made a list of videos for Interactive Architecture: Top Ten.
I have posted 7 of the videos they list.










Final Visual Abstract and Topic Map


Thursday, October 7, 2010

Cut and Fold










Cut and folded photographs, works by Abigail Reynolds.

Tuesday, October 5, 2010

Media Architecture Biennale


I'm going to be following this closely:

http://www.mediaarchitecture.org/biennale2010/